VRVRAM Diary
Projects Posts Downloads About Now Tensor Games

Projects

Software, games, AI systems and hardware I've built. Each one is labeled with where it honestly stands.

  • Early release · v0.1.0Game engine · C++17

    StarCraft native engine (sc-native)

    A from-scratch native Linux engine for StarCraft that reads the data from your own StarCraft (Remastered) install. Download an installer, and it compiles on your computer.

    Download installer (.run)
  • In developmentGame · Unity

    The Long Rot

    A realistic first-person, open-world zombie survival game from my studio, Tensor Games. The world didn't end in an hour. It rotted away over years.

    Tensor Games site
  • Running at home (private)AI system · TypeScript

    Qwen: a self-hosted voice assistant

    A voice-first assistant I run on my own hardware. It listens, thinks with a local language model, speaks back, and can use tools like search, notes, reminders and my homelab's status.

  • Working, still evolvingAI tooling · Python

    Blender and 3D AI tools

    A set of Open WebUI tools that let a local AI model drive Blender, turn images into textured 3D models, and slice and run 3D prints on my Bambu P2S.

  • IteratingHardware · CAD and printing

    3D-printed hardware

    Custom printed parts for the homelab: fan shrouds for passive Tesla P100 GPUs, and a dragon-head PC case for the home server.

  • RunningInfrastructure

    The homelab

    The self-hosted server and GPU machines behind everything else, from file sync and media to local AI inference. Most of this blog documents it.

  • Working toolTool · Python

    Silence Cutter

    A single-file Python script that removes dead air from a video and gives you a tighter jump-cut edit.

    Download silence_cutter.py
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